An issue was found with the FaceFX plugins for 3D Studio Max 2011 (thanks Brett!). Both the FaceFX exporters and the Ogre exporters do not handle morph characters correctly. The issue has been resolved, and the current evaluation installer has the fixed plugins.
Anyone using Max 2011 with morph-based characters should download the latest FaceFX 2010 Evaluation and overwrite the plugins. Both evaluation customers and FaceFX Studio Professional customers should do this, as the plugins are identical between evaluation and professional versions.