Hi! Is it possible to import normal wrinkle map to FaceFX and connect it to one of the nodes?
So for example when node "raise brow" is set to value above 0 the normal wrinkle map fades in?
Yes, use a material parameter node and make sure that is all hooked up in the game engine you're using.
Thank you! Is there any documentation or video on this topic? I don't know how to import additional textures to FaceFX and how to connect them to phoneme node.
There is an example in the sample content of using a material to change the color of the face. You will need to integrate this into your game engine to make it work, though, so without SDK access you’ll have to use attribute nodes and export to fbx and figure out how to wire it up externally in your game.
Yes, use a material parameter node and make sure that is all hooked up in the game engine you're using.
Thank you! Is there any documentation or video on this topic? I don't know how to import additional textures to FaceFX and how to connect them to phoneme node.
There is an example in the sample content of using a material to change the color of the face. You will need to integrate this into your game engine to make it work, though, so without SDK access you’ll have to use attribute nodes and export to fbx and figure out how to wire it up externally in your game.