Hi,
I have purchased FaceFx Studio and setup the FaceFx Runtime Compiler and UE4 plugin.
I have a setup my facial morph targets in my FBX created by mixamo and have a simple single line audio animated in FaceFx. I have been able to compile and import my fbx and facefx file into UE4 and setup my animation bp, construction script and event graph for my character. However, when I try to activate my animation in the game I am unable to see my animation or hear my audio. I'm using UE 4.8.3. Is there anything I'm missing from my screenshots?
Quick update, I forgot to add an audio component to my character. So once I did that it took care of the audio. So all I'm missing is my blend shapes in my animation in UE4.
Hi,
Unfortunately, the UE4 plugin does not yet support animating blend shapes in UE4. It's an open issue on GitHub. For now you should use bones.
We're a small team with no expert on face rigging and we use mixamo to setup our blend shapes. FaceFX fit in perfectly for this workflow and we didn't see any information stating they weren't supported in the UE4 plugin yet. Is this something that will be available soon?
It's in the documentation, under requirements and key concepts: https://github.com/FaceFX/FaceFX-UE4/blob/master/Documentation/Requirem…
I don't have an ETA yet, but now that someone needs it we'll look at getting it supported sooner rather than later.
FYI, we should have morph support in UE4 this week or next week.