About Text Specifications

Hi,

When you import a wav data, using the written text lines, the start position of the animation moves forward.
If you look in the "phonemes", serif part of the very first is ignored, and is "SIL".
Text you use is the text that dialogue was written simply, but So not indicated?

If it was only wav data without the use of text, it was not that the start position of the animation shifts.

Thank you

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I don't understand this question. Can you send the audio & text to support (at) oc3ent.com so we can see what is happening?

It sounds like you are not getting the results you expect using text. Make sure the text exactly matches the audio that is spoken. Here are some more guidelines:

http://facefx.com/documentation/2013.3/W75

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Hi,

It seems that description did not work.

I want to import in the "Create Animation Wizard" the voice data.
In case it is not used as when using the "Analysis text", the result changes.

If you did not use the text, timing the first movement of the mouth and the start of the voice are aligned. (lip_text_01.png)
Using the text, movement of the mouth and the start of the voice shifts. (lip_text_02.png)

And using the same voice data, in the case where it is not used in the case of using the text, beginning movement of the mouth may change.
When we used the text, move the beginning of the mouth is not accurate.
Why do I slip off? (lip_text_03.png)

Text, is using only hiragana.
When creating a text, do you have to be aware of others?
Or there is a cause to others?

I 've attached an image .
(lip_text_01.png, lip_text_02.png, lip_text_03.png)

Thank you.

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Please send the .WAV and .TXT files you are using to support(at)oc3ent.com.

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The issue was resolved by ading spaces to the hiragana text file, and making sure "Japanese" was selected as the analysis language.

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Hi,

Cause was that you did not use a space in the text.
There seems to be a need to change to the space corresponding to part of the Japanese "," and the like.
By using the space, the problem has been resolved.

By the way, do you not be able to recognize what you add or modify the new text to voice data, which has been held by "Drag & Drop" once?
It does not recognize and turn off the animation, and not be re-import?

Thank You

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With respect to the Japanese comma (I think you mean this one, we will try to fix that in future versions. Thank you. We will also give a warning if we see a long text file with no spaces.

I'm not sure I understand your second question, but I think you are looking for this: Animation->Reanalyze Audio & Text. That will load up the audio and text file and reanalyze them, to make it easier when you modify the text file.

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Hi,

For the re-recognition of the text, told me in the "Animation-> Reanalyze Audio & Text.", I was able to resolve.

Thank You