I have a morphed based model and I was able to get all the Morph nodes and the mesh in to FaceFX Studio using the plug in to export everything from Maya 2012. Now I am lost on how to actually get some animations done. Is there any clear instructions on how to set up the Face Graph because that is one step I skipped while watching the Initial Set Up video because he did it with pre made script for slade and a template and I have neither of those.
Help would be much appreciated and the sooner the better!
Thanks in advance!
Or even if I could see it working with just the plug in then I would purchase that and use just that but I was unsuccessful there as well. My steps were as follows:
- Set the nodes area to MorphTargetNode and then batch export and it successfully finds all my morphs.
- Click Generate Animation and loading the "phraselocked.oga" that comes with the no save version and then click import.
- Hit play and there is no animation at all.
What am I doing wrong (I think nothing since I have followed the steps exactly numerous times) or what could be messed up. I saw this post on another forum post that was in response to this problem but with 3ds Max and I am not able to find a similar fix for Maya.
"The issue here was that some of the morph targets did not have a valid key controller for FaceFX to insert keys into. Right clicking the targets from the "Curve Editor", and selecting the "Bezier Float" controller from the "Assign Controller" option fixed the issue."
Please Help!
What are the names of your morph targets? They must match the names of the targets that the phoneme mapping expects (capitalization matters) or FaceFX can't generate curves for your targets. When FaceFX analyzes audio to produce an animation it creates curves for the targets defined along the top row of the mapping tab (in Studio). If those nodes do not exist in your face graph, nothing will animate. When you create an animation, if you select it in FaceFX Studio, what curves are contained there? Do you have nodes with names that match up to those curves?
Thanks so much for the reply, I am trying to get this resolved asap for a project I am working on.
All my morph nodes are named like "Morpher_ncl1_4.M_B_P" That is just an example of one. I have 66 total nodes that all have that naming convention and start with "Morpher_ncl1_....." Are you talking about the 9 columns under the mapping tab (open, W, ShCh, PBM, FV, wide, tBack, tRoof, rTeeth)? So I would need to change all the morphs I have that correspond to those 9, how exactly would I go about doing that? Does that need to be changed in Maya before export to ensure I can bring it back from FaceFX to put on my model in Maya?
I am renaming the morphs in Maya to try that but I am having trouble seeing which of my morphs correspond to some of those reference poses such as ShCh, tBack, tRoof, and tTeeth.
All my morphs are below so does anyone know which would correspond to those ones above
open
Lipes_Open
wide
Mandible_Open
Mandible_Front
Mandible_Left
Mandible_Right
Anger_Fear
Eye_Left
Eye_Right
A
E
O
U
C_D_G_K_N_R_S_Y_Z
FV
Th
L
PBM
W
Rest
LipTip_Left
LipTip_Right
Lip_LowerLeft
Lip_LowerRight
Lip_UpperLeft
Lip_UpperRight
Brow_Left
Brow_Right
AutoEyes_UpDown
AutoEyes_LeftRight
It doesn't look like you have any poses for the tongue. Don't worry about it, those aren't very important.
ShCh is important however, and I don't see anything similar in your target set. Take a look at the pictures a the link below and see if any are a match:
http://facefx.com/documentation/2012/W76
Remember, you can use a combination of targets to achieve the desired pose. See here for an explanation on the best way to do that:
http://facefx.com/content/create-new-poses-inside-facefx-studio